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If you complete these steps, then the next time your world starts our system will only change to Phantom the individual slow objects that are in the linkset, instead of the entire linkset.

Testing

To test this, either add a complex object to the world and restart it, or else reduce the "slow" threshold and restart the world:

  • In OdeScene.cs, find "slow_mesh_time" and change the minimum value from 100 to 0. Recompile OpenSim.
  • In config.xml, change slowMeshTime from 2000 to 0
  • Start a new node (so it will get the updated version of OpenSim), and start the world.