...
Info |
---|
This feature is for ODE only (not ubODE or BulletSim)and ubODE. |
A common problem in OpenSim is that objects that have complex physics meshes can cause the world to start slowly. A physics mesh is the part of the object that determines where it’s solid, and where avatars can walk through it. For example, suppose you have a large arch in your world. The object’s physics mesh would also be in the shape of an arch: this is what allows users to walk back and forth under the arch.
...
When a world starts, we automatically find objects that take 1.5 2 seconds or more to parse, and we make them Phantom. When this happens, we also send an email to the world owner with a list of the slow objects.
...