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Info
This feature is for ODE only (not ubODE or BulletSim)and ubODE.

A common problem in OpenSim is that objects that have complex physics meshes can cause the world to start slowly. A physics mesh is the part of the object that determines where it’s solid, and where avatars can walk through it. For example, suppose you have a large arch in your world. The object’s physics mesh would also be in the shape of an arch: this is what allows users to walk back and forth under the arch.

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When a world starts, we automatically find objects that take 1.5 2 seconds or more to parse, and we make them Phantom. When this happens, we also send an email to the world owner with a list of the slow objects.

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