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Overview

Info
This feature is for ODE and ubODE.

A common problem in OpenSim is that objects that have complex physics meshes can cause the world to start slowly. A physics mesh is the part of the object that determines where it’s solid, and where avatars can walk through it. For example, suppose you have a large arch in your world. The object’s physics mesh would also be in the shape of an arch: this is what allows users to walk back and forth under the arch.

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If you complete these steps, then the next time your world starts our system will only change to Phantom the individual slow objects that are in the linkset, instead of the entire linkset.

Testing

To test this, either add a complex object to the world and restart it, or else reduce the "slow" threshold and restart the world:

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